Existing virtual reality goggles are mindless. They are like a monitor on your head. To fulfill the promise of virtual reality, goggles need to to be independent, so that you don’t have to be tethered a computer, tablet or phone; they should allow natural interaction so you can use them without reaching for an external input device; they should provide access to your content and applications on the go. In short, goggles need to be smarter.
Enter SmartGoggles: a unique architecture and product offering that provides a new and unique experience. With SmartGoggles, you can create a new generation of 360 degree, 3D gaming and entertainment platforms.
SmartGoggles are to standard goggles what Smart Phones are to flip phones.
How can SmartGoggles be used? Click here for common operating modes.
SmartGoggles are a unique architecture for smarter, better virtual reality goggles. Delivered as a ‘system on a module’, SmartGoggles technology provides consumer electronics companies with an engine for building goggles that customers will love to use.
SmartGoggles typically include the following components:
- A powerful application processor, typically running Android or Windows Embedded, allowing you to download, run and store applications locally – on the goggles – and take them with you.
- A unique system for first-person hand tracking, providing natural interaction with the applications. By using hand tracking data – provided through the libSensics™ software library, application developers can use the hands to interact with 3D content, to play a 360 degree 3D game and to provide on-board user interface.
- A virtual reality engine that provides almost everything you need to build goggles: display drivers, predictive head tracking, video processing, communications and more.
Ready to dive deeper into the architecture of SmartGoggles? Click here for a detailed block diagram.
Answers to some frequently asked questions are here