SmartGoggles can be used in multiple modes. Here are some examples:
A standalone SmartGoggle runs the application locally – on the goggles. These applications can access the Internet, and can use the head and hand tracker in a SmartGoggle for natural interaction and a fully immersive experience. A typical design might include a dual-core ARM processor with a 3D accelerator, allowing high-quality graphics in an ultra-portable package.
Connected to a phone or tablet
- The application can run on the SmartGoggles or on the phone. Alternatively, the application could be distributed: graphics and real-time interaction on the goggles. Some user interface on the phone.
- The application could use connectivity options from either the SmartGoggles or the phone.
- Existing content or applications from the phone/tablet could be displayed on the SmartGoggles for maximum impact.
- Head and hand tracking information can be relayed to the phone or tablet via a Bluetooth, WiFi or wired connection.
When connected to a game console or PC, the SmartGoggles can serve as both the display device as well as the user interface device, whereas the PC or game console could use existing content and high-quality graphics processing units to render scenes. The video from the PC or game console can be sent via a standard wire or via a low-latency wireless video link to the SmartGoggles. Head and hand tracking information can be relayed to the phone or tablet via a Bluetooth, WiFi or wired connection.