Natalia SmartGoggles to be a featured hardware platform at Dare to be Digital competition


Dare to be Digital
is a video games development competition for extremely talented students at Universities and Colleges of Art. Teams of 5 students, usually a mix of artists, programmers and audio, assemble at Abertay University, Scotland, for 9 weeks during June to August to develop a prototype video game, receiving mentoring from industry. The students also receive a weekly stipend, free accommodation at the University’s halls of residence and a modest team budget.

At the end of the competition, the prototypes are displayed at talent showcasing event Dare ProtoPlay. The general public and industry experts get to play and vote for the games. At the Dare awards ceremony, three prizes of £2500 will be awarded to the three highest scoring teams based on the criteria of innovation and creativity, market potential and use of technology. Seven months later the winning teams attend the BAFTA Video Games Awards to compete for the coveted “Ones to Watch Award”.

Sensics Natalia SmartGoggles will be a featured hardware platform at the event, meaning that students will have the opportunity to develop unique games on it.

From the competition Web site: “If you really “Dare to be Digital” then you must consider developing a game for the Sensics SmartGoggles.  These goggles combine high performance 3D virtual reality goggles with two innovative features:  an embedded processor running Android 4.0 and multiple cameras to track hand and movement.  Imagine an Android based game played on a stand-alone 3D head worn device where your head movement is captured so you are truly in the game.  Your hands and arm movement is also tracked so you can include actual movement and gestures in the game and you can even include a peripheral like a sword or gun.  The gamer will be fully mobile and will have an experience unlike any available from current phones, tablets, consoles or PCs.  We provide the hardware the SDK and the support, you create the experience.”

Sensics Introduces the Natalia 3D Goggles, Incorporating SmartGoggles™ Technology

Firm Unveils First Intelligent, Interactive 3D Goggles at CES

COLUMBIA, MD (Jan 5th, 2012) –Sensics introduces Natalia™, the first intelligent, immersive, and interactive 3D goggles based on its new SmartGoggles™ technology. Sensics’ Natalia is a fully-immersive 3D goggle that combines the resolution and field of view found in professional head-mounted displays, the unique ability to run powerful applications on board, and real-time, 360-degree tracking of the hands from the user’s perspective.

“The ability to use interactive goggles without wires and without the need for an external computer opens up new opportunities for applications that benefit from limitless tracking area, greater portability, and on-board intelligence,” says Yuval Boger, Sensics Chief Executive Officer. “Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content,” explains Boger. “The possibilities are endless.”

Natalia features a 1.2 GHz, dual-core processor running Android 4.0 on board, strengthened by a powerful graphics and 3D accelerator and 1 GB of memory. Its performance is comparable to top-shelf tablets or smart phones. It includes real-time, limitless-area hand tracking, as well as head tracking providing both angular position and linear acceleration data.

Natalia includes two high-brightness OLED displays supporting both 1280×1024 as well as 720p resolution. It can be operated with either hot-swappable batteries or external DC power. WiFi and Bluetooth allow Natalia to communicate with outside peripherals or other Natalia systems, download content and applications from the Internet, and more. An on-board SD card provides additional expansion options.

Through the libSensics™ applications programmers interface, developers can take advantage of the Natalia capabilities to enhance existing applications or create new ones.

Natalia can be used completely standalone or paired with a PC, game console, tablet, or phone.

Natalia will be offered to consumer electronics and phone manufacturers as a reference design using SmartGoggles “system on a module” technology. It also immediately will be available as a development platform to game developers, and be offered as a commercial product to the professional, academic, and defense markets. SmartGoggles-based products will be available to consumers in late 2012.

Sensics will provide private demonstrations of Natalia at the 2012 International Consumer Electronics Show, being held in Las Vegas January 10-13

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES, please visit www.smart-goggles.com and www.sensics.com

 

Sensics Introduces SmartGoggles™: a New 3d, 360-Degree Gaming and Entertainment Platform

COLUMBIA, MD (12/22/11) – Maryland-based Sensics plans to unveil SmartGoggles™, a new 3D, 360-degree gaming and entertainment platform at the 2012 International Consumer Electronics Show.

Sensics’ SmartGoggles™ technology powers new types of gaming and entertainment goggles that are mobile and feature real-time, 360-degree tracking of the hands from the user’s perspective, adding intelligence, natural interaction, and true portability to goggle designs.

SmartGoggles™ run a wide range of powerful Android™ applications in a standalone mode. They can also be paired with game consoles, phones, tablets, or PCs to provide 3D display and sensing services to these host applications.

“SmartGoggles™ revolutionize 3D goggles in the same way that Smart Phones revolutionized mobile phones,” says Sensics Chief Executive Officer Yuval Boger.

Boger describes an interactive environment in which immersive or see-through goggles include an on-board processor with 3D graphics accelerators that are as powerful as the latest tablets or cell phones. SmartGoggles™ can run practically any Android™ application, connect to the cloud, and communicate with a wide range of surrounding devices.

Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for user input, SmartGoggles™ provide real-time, first-person tracking of the user’s hands. This offers a natural way to interact with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area.

SmartGoggles™ represent a dramatic departure from existing goggles, which are essentially a monitor on your head. “Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content,” explains Boger. “Just like the iPhone allowed us to take our applications and media library anywhere and interact with it in a useful way, we are excited by the opportunities that the SmartGoggles™ offer for portable, natural, and immersive 3D interaction.”

Sensics will unveil the “SmartGoggles™ technology at the 2012 International Consumer Electronics Show, being held in Las Vegas January 10-13. For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES, please visit www.smart-goggles.com and www.sensics.com

Sensics SmartGoggles at CES 2012

Sensics will be demonstrating its new SmartGoggles technology at the 2012 International Consumer Electronics Show, Jan 10-13 2012 in Las Vegas, NV. If you are a CE manufacturer, game developer, mobile device manufacturer or otherwise interested party, please contact us to schedule a private demo.