Gearing Up for CES

The Consumer Electronics Show opens next week in Las Vegas and this is the first time we are participating as an exhibitor. We set up a private meeting place to showcase SmartGoggles technology as well as preview Natalia, the first SmartGoggles product. Our primary focus is on showing this to phone, tablet, PC, game console and content companies, and of course for the press. Parties interested in a demo should contact us to see if there are demo slots left.

Hopefully, next CES we will be on the open show floor for everyone to try.

Natalia is coming together nicely. Sure, it would have been great to have CES next month and not this month – more features would be truly ready – but we should have enough for a nice preview even next week.

A couple of units being assembled are shown below.

Feedback thus far has been wonderful. We can’t wait to get more during the show.

Sensics Introduces the Natalia 3D Goggles, Incorporating SmartGoggles™ Technology

Firm Unveils First Intelligent, Interactive 3D Goggles at CES

COLUMBIA, MD (Jan 5th, 2012) –Sensics introduces Natalia™, the first intelligent, immersive, and interactive 3D goggles based on its new SmartGoggles™ technology. Sensics’ Natalia is a fully-immersive 3D goggle that combines the resolution and field of view found in professional head-mounted displays, the unique ability to run powerful applications on board, and real-time, 360-degree tracking of the hands from the user’s perspective.

“The ability to use interactive goggles without wires and without the need for an external computer opens up new opportunities for applications that benefit from limitless tracking area, greater portability, and on-board intelligence,” says Yuval Boger, Sensics Chief Executive Officer. “Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content,” explains Boger. “The possibilities are endless.”

Natalia features a 1.2 GHz, dual-core processor running Android 4.0 on board, strengthened by a powerful graphics and 3D accelerator and 1 GB of memory. Its performance is comparable to top-shelf tablets or smart phones. It includes real-time, limitless-area hand tracking, as well as head tracking providing both angular position and linear acceleration data.

Natalia includes two high-brightness OLED displays supporting both 1280×1024 as well as 720p resolution. It can be operated with either hot-swappable batteries or external DC power. WiFi and Bluetooth allow Natalia to communicate with outside peripherals or other Natalia systems, download content and applications from the Internet, and more. An on-board SD card provides additional expansion options.

Through the libSensics™ applications programmers interface, developers can take advantage of the Natalia capabilities to enhance existing applications or create new ones.

Natalia can be used completely standalone or paired with a PC, game console, tablet, or phone.

Natalia will be offered to consumer electronics and phone manufacturers as a reference design using SmartGoggles “system on a module” technology. It also immediately will be available as a development platform to game developers, and be offered as a commercial product to the professional, academic, and defense markets. SmartGoggles-based products will be available to consumers in late 2012.

Sensics will provide private demonstrations of Natalia at the 2012 International Consumer Electronics Show, being held in Las Vegas January 10-13

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES, please visit and


Feedback, Features and Prices

The last few days since the SmartGoggles introduction have been gratifying. The level of interest and news coverage validates are belief that the time for smarter, better goggles has come. Just like smart phones changed the way we use phones, we hope that SmartGoggles will change the way we do personal 3D.

Several people have wrote to ask about prices and features of the SmartGoggles, so I think some clarification is in order. There are two separate topics: SmartGoggles technology and SmartGoggles-based products.

SmartGoggles is an underlying architecture and technology. It allows building a new generation of 3D gaming and entertainment platforms. Think about SmartGoggles technology as you would think about a brand new quad-core processor. Yes, the processor has a price, but the processor itself is not enough to run a game – you need to build a system around it. Fortunately, SmartGoggles makes building 3D, immersive systems faster and easier, but SmartGoggles technology by itself can’t run a game.

What Sensics is working on doing is licensing and partnering SmartGoggles technology to a range of consumer electronics companies: phone, tablet, game console and PC makers who want to either build a new 3D platform or extend an existing platform to new display, natural interaction and immersion frontiers. Our hope is that these partners will collaborate with Sensics on building exciting consumer-focused products.

These products can take different shapes and features: a fully-immersive product for the ultimate 3D gaming and entertainment; a see-through model that allows true augmented reality applications; a co-processor for a tablet that extends its power and applications to 3D and natural interaction and more and more.

In order to help partners realize the potential of SmartGoggles, and at the same time “eat our own dog food”, Sensics is developing a complete product based on this technology. This product will be offered as a reference design. It will also immediately become available as a development platform to game developers, and be offered as a commercial product to the professional, academic and defense markets. Initially, this first product will not be offered directly to consumers, as it is not initially made in a consumer-friendly price range.

What features would likely be found in such a first product? I would expect the following key features, divided into three categories: processing, interaction and audiovisual.


  • Dual-core 1.2 GHz ARM Processor with 1 GB of on-board memory
  • Android operating system (hopefully version 4.0 Ice Cream Sandwich)
  • Embedded 3D and graphics accelerators
  • External SD card extension
  • Bluetooth and WiFi connectivity for peripherals and networks
  • libSensics API that provides full access to on-board capabilities


  • Head tracking: yaw/pitch/roll and X/Y/Z acceleration
  • First-person hand tracking in a limitless area
  • 120 Hz head tracking updates, 60 Hz hand tracking updates


  • Dual SXGA (1280×1024) OLED displays
  • Support for 720p
  • Embedded high-performance stereo headset
  • Embedded microphone

With this first platform, I would imagine a few games and experiences to showcase the capabilities. Expect lots of 3D fun!


Sensics Introduces SmartGoggles™: a New 3d, 360-Degree Gaming and Entertainment Platform

COLUMBIA, MD (12/22/11) – Maryland-based Sensics plans to unveil SmartGoggles™, a new 3D, 360-degree gaming and entertainment platform at the 2012 International Consumer Electronics Show.

Sensics’ SmartGoggles™ technology powers new types of gaming and entertainment goggles that are mobile and feature real-time, 360-degree tracking of the hands from the user’s perspective, adding intelligence, natural interaction, and true portability to goggle designs.

SmartGoggles™ run a wide range of powerful Android™ applications in a standalone mode. They can also be paired with game consoles, phones, tablets, or PCs to provide 3D display and sensing services to these host applications.

“SmartGoggles™ revolutionize 3D goggles in the same way that Smart Phones revolutionized mobile phones,” says Sensics Chief Executive Officer Yuval Boger.

Boger describes an interactive environment in which immersive or see-through goggles include an on-board processor with 3D graphics accelerators that are as powerful as the latest tablets or cell phones. SmartGoggles™ can run practically any Android™ application, connect to the cloud, and communicate with a wide range of surrounding devices.

Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for user input, SmartGoggles™ provide real-time, first-person tracking of the user’s hands. This offers a natural way to interact with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area.

SmartGoggles™ represent a dramatic departure from existing goggles, which are essentially a monitor on your head. “Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content,” explains Boger. “Just like the iPhone allowed us to take our applications and media library anywhere and interact with it in a useful way, we are excited by the opportunities that the SmartGoggles™ offer for portable, natural, and immersive 3D interaction.”

Sensics will unveil the “SmartGoggles™ technology at the 2012 International Consumer Electronics Show, being held in Las Vegas January 10-13. For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES, please visit and